|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CyclicBarrier | Line # 104 | 62 | 28 | 97% |
0.969697
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| CyclicBarrier.Generation | Line # 116 | 0 | 0 | - |
-1.0
|
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| (18) | |||
| Result | |||
|
0.7979798
|
CyclicBarrierTest.testResetAfterTimeout
CyclicBarrierTest.testResetAfterTimeout
|
1 PASS | |
|
0.7373737
|
CyclicBarrierTest.testResetAfterInterrupt
CyclicBarrierTest.testResetAfterInterrupt
|
1 PASS | |
|
0.68686867
|
CyclicBarrierTest.testResetAfterCommandException
CyclicBarrierTest.testResetAfterCommandException
|
1 PASS | |
|
0.6666667
|
CyclicBarrierTest.testResetWithoutBreakage
CyclicBarrierTest.testResetWithoutBreakage
|
1 PASS | |
|
0.56565654
|
CyclicBarrierTest.testReset_NoBrokenBarrier
CyclicBarrierTest.testReset_NoBrokenBarrier
|
1 PASS | |
|
0.5252525
|
CyclicBarrierTest.testAwait5_Timeout_BrokenBarrier
CyclicBarrierTest.testAwait5_Timeout_BrokenBarrier
|
1 PASS | |
|
0.4848485
|
CyclicBarrierTest.testTwoParties
CyclicBarrierTest.testTwoParties
|
1 PASS | |
|
0.47474748
|
CyclicBarrierTest.testReset_Leakage
CyclicBarrierTest.testReset_Leakage
|
1 PASS | |
|
0.46464646
|
CyclicBarrierTest.testAwait4_Timeout_BrokenBarrier
CyclicBarrierTest.testAwait4_Timeout_BrokenBarrier
|
1 PASS | |
|
0.44444445
|
CyclicBarrierTest.testAwait3_TimeOutException
CyclicBarrierTest.testAwait3_TimeOutException
|
1 PASS | |
|
0.43434343
|
CyclicBarrierTest.testReset_BrokenBarrier
CyclicBarrierTest.testReset_BrokenBarrier
|
1 PASS | |
|
0.4040404
|
CyclicBarrierTest.testSingleParty
CyclicBarrierTest.testSingleParty
|
1 PASS | |
|
0.4040404
|
CyclicBarrierTest.testAwait2_Interrupted_BrokenBarrier
CyclicBarrierTest.testAwait2_Interrupted_BrokenBarrier
|
1 PASS | |
|
0.3939394
|
CyclicBarrierTest.testAwait1_Interrupted_BrokenBarrier
CyclicBarrierTest.testAwait1_Interrupted_BrokenBarrier
|
1 PASS | |
|
0.3939394
|
CyclicBarrierTest.testBarrierAction
CyclicBarrierTest.testBarrierAction
|
1 PASS | |
|
0.13131313
|
CyclicBarrierTest.testGetParties
CyclicBarrierTest.testGetParties
|
1 PASS | |
|
0.04040404
|
CyclicBarrierTest.testConstructor1
CyclicBarrierTest.testConstructor1
|
1 PASS | |
|
0.04040404
|
CyclicBarrierTest.testConstructor2
CyclicBarrierTest.testConstructor2
|
1 PASS | |
| 1 | /* | |
| 2 | * Written by Doug Lea with assistance from members of JCP JSR-166 | |
| 3 | * Expert Group and released to the public domain, as explained at | |
| 4 | * http://creativecommons.org/licenses/publicdomain | |
| 5 | */ | |
| 6 | ||
| 7 | package edu.emory.mathcs.backport.java.util.concurrent; | |
| 8 | import edu.emory.mathcs.backport.java.util.concurrent.locks.*; | |
| 9 | import edu.emory.mathcs.backport.java.util.concurrent.helpers.*; | |
| 10 | ||
| 11 | /** | |
| 12 | * A synchronization aid that allows a set of threads to all wait for | |
| 13 | * each other to reach a common barrier point. CyclicBarriers are | |
| 14 | * useful in programs involving a fixed sized party of threads that | |
| 15 | * must occasionally wait for each other. The barrier is called | |
| 16 | * <em>cyclic</em> because it can be re-used after the waiting threads | |
| 17 | * are released. | |
| 18 | * | |
| 19 | * <p>A <tt>CyclicBarrier</tt> supports an optional {@link Runnable} command | |
| 20 | * that is run once per barrier point, after the last thread in the party | |
| 21 | * arrives, but before any threads are released. | |
| 22 | * This <em>barrier action</em> is useful | |
| 23 | * for updating shared-state before any of the parties continue. | |
| 24 | * | |
| 25 | * <p><b>Sample usage:</b> Here is an example of | |
| 26 | * using a barrier in a parallel decomposition design: | |
| 27 | * <pre> | |
| 28 | * class Solver { | |
| 29 | * final int N; | |
| 30 | * final float[][] data; | |
| 31 | * final CyclicBarrier barrier; | |
| 32 | * | |
| 33 | * class Worker implements Runnable { | |
| 34 | * int myRow; | |
| 35 | * Worker(int row) { myRow = row; } | |
| 36 | * public void run() { | |
| 37 | * while (!done()) { | |
| 38 | * processRow(myRow); | |
| 39 | * | |
| 40 | * try { | |
| 41 | * barrier.await(); | |
| 42 | * } catch (InterruptedException ex) { | |
| 43 | * return; | |
| 44 | * } catch (BrokenBarrierException ex) { | |
| 45 | * return; | |
| 46 | * } | |
| 47 | * } | |
| 48 | * } | |
| 49 | * } | |
| 50 | * | |
| 51 | * public Solver(float[][] matrix) { | |
| 52 | * data = matrix; | |
| 53 | * N = matrix.length; | |
| 54 | * barrier = new CyclicBarrier(N, | |
| 55 | * new Runnable() { | |
| 56 | * public void run() { | |
| 57 | * mergeRows(...); | |
| 58 | * } | |
| 59 | * }); | |
| 60 | * for (int i = 0; i < N; ++i) | |
| 61 | * new Thread(new Worker(i)).start(); | |
| 62 | * | |
| 63 | * waitUntilDone(); | |
| 64 | * } | |
| 65 | * } | |
| 66 | * </pre> | |
| 67 | * Here, each worker thread processes a row of the matrix then waits at the | |
| 68 | * barrier until all rows have been processed. When all rows are processed | |
| 69 | * the supplied {@link Runnable} barrier action is executed and merges the | |
| 70 | * rows. If the merger | |
| 71 | * determines that a solution has been found then <tt>done()</tt> will return | |
| 72 | * <tt>true</tt> and each worker will terminate. | |
| 73 | * | |
| 74 | * <p>If the barrier action does not rely on the parties being suspended when | |
| 75 | * it is executed, then any of the threads in the party could execute that | |
| 76 | * action when it is released. To facilitate this, each invocation of | |
| 77 | * {@link #await} returns the arrival index of that thread at the barrier. | |
| 78 | * You can then choose which thread should execute the barrier action, for | |
| 79 | * example: | |
| 80 | * <pre> if (barrier.await() == 0) { | |
| 81 | * // log the completion of this iteration | |
| 82 | * }</pre> | |
| 83 | * | |
| 84 | * <p>The <tt>CyclicBarrier</tt> uses an all-or-none breakage model | |
| 85 | * for failed synchronization attempts: If a thread leaves a barrier | |
| 86 | * point prematurely because of interruption, failure, or timeout, all | |
| 87 | * other threads waiting at that barrier point will also leave | |
| 88 | * abnormally via {@link BrokenBarrierException} (or | |
| 89 | * {@link InterruptedException} if they too were interrupted at about | |
| 90 | * the same time). | |
| 91 | * | |
| 92 | * <p>Memory consistency effects: Actions in a thread prior to calling | |
| 93 | * {@code await()} | |
| 94 | * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> | |
| 95 | * actions that are part of the barrier action, which in turn | |
| 96 | * <i>happen-before</i> actions following a successful return from the | |
| 97 | * corresponding {@code await()} in other threads. | |
| 98 | * | |
| 99 | * @since 1.5 | |
| 100 | * @see CountDownLatch | |
| 101 | * | |
| 102 | * @author Doug Lea | |
| 103 | */ | |
| 104 | public class CyclicBarrier { | |
| 105 | /** | |
| 106 | * Each use of the barrier is represented as a generation instance. | |
| 107 | * The generation changes whenever the barrier is tripped, or | |
| 108 | * is reset. There can be many generations associated with threads | |
| 109 | * using the barrier - due to the non-deterministic way the lock | |
| 110 | * may be allocated to waiting threads - but only one of these | |
| 111 | * can be active at a time (the one to which <tt>count</tt> applies) | |
| 112 | * and all the rest are either broken or tripped. | |
| 113 | * There need not be an active generation if there has been a break | |
| 114 | * but no subsequent reset. | |
| 115 | */ | |
| 116 | private static class Generation { | |
| 117 | boolean broken = false; | |
| 118 | } | |
| 119 | ||
| 120 | /** The lock for guarding barrier entry */ | |
| 121 | private final Object lock = new Object(); | |
| 122 | /** The number of parties */ | |
| 123 | private final int parties; | |
| 124 | /* The command to run when tripped */ | |
| 125 | private final Runnable barrierCommand; | |
| 126 | /** The current generation */ | |
| 127 | private Generation generation = new Generation(); | |
| 128 | ||
| 129 | /** | |
| 130 | * Number of parties still waiting. Counts down from parties to 0 | |
| 131 | * on each generation. It is reset to parties on each new | |
| 132 | * generation or when broken. | |
| 133 | */ | |
| 134 | private int count; | |
| 135 | ||
| 136 | /** | |
| 137 | * Updates state on barrier trip and wakes up everyone. | |
| 138 | * Called only while holding lock. | |
| 139 | */ | |
| 140 | 33 |
private void nextGeneration() { |
| 141 | // signal completion of last generation | |
| 142 | 33 | lock.notifyAll(); |
| 143 | // set up next generation | |
| 144 | 33 | count = parties; |
| 145 | 33 | generation = new Generation(); |
| 146 | } | |
| 147 | ||
| 148 | /** | |
| 149 | * Sets current barrier generation as broken and wakes up everyone. | |
| 150 | * Called only while holding lock. | |
| 151 | */ | |
| 152 | 27 |
private void breakBarrier() { |
| 153 | 27 | generation.broken = true; |
| 154 | 27 | count = parties; |
| 155 | 27 | lock.notifyAll(); |
| 156 | } | |
| 157 | ||